Reputation System
Your actions influence your standing with each race, affecting trade, quests, and town access.
- Rescue or aid NPCs to build positive reputation and unlock rare vendors.
- Criminal acts lower your standing and may trigger bounty hunters.
- Reputation decays slowly over time, encouraging continued engagement.
Invasion System
Hostile forces periodically assault regions, giving players a chance to defend settlements for rewards.
- Warning banners forecast invasions, letting towns prepare defenses.
- Defeated invaders drop siege gear and temporary buffs.
- Regions left undefended may fall under enemy control, altering local services.
Meteor System
Falling meteors seed rare resources and dangers, creating new opportunities across the world.
- Meteor shards refine into powerful crafting materials.
- Crater zones spawn elemental creatures drawn to the impact site.
- Large events are broadcast server-wide, driving competition and cooperation.
Weather System
Dynamic weather patterns such as rain, snow, and heat waves shape gameplay.
- Severe storms reduce visibility and modify elemental resistances.
- Certain creatures spawn only under specific weather conditions.
- Players can harness weather with specialized equipment.
Economy System
Trade goods fluctuate in value based on supply and demand across regions.
- Crafting materials gain bonuses when delivered to starving markets.
- Caravans and trade routes can be raided or protected for profit.
- Player-run towns set taxes that influence local prices.