Reputation System

Your actions influence your standing with each race, affecting trade, quests, and town access.

  • Rescue or aid NPCs to build positive reputation and unlock rare vendors.
  • Criminal acts lower your standing and may trigger bounty hunters.
  • Reputation decays slowly over time, encouraging continued engagement.

Invasion System

Hostile forces periodically assault regions, giving players a chance to defend settlements for rewards.

  • Warning banners forecast invasions, letting towns prepare defenses.
  • Defeated invaders drop siege gear and temporary buffs.
  • Regions left undefended may fall under enemy control, altering local services.

Meteor System

Falling meteors seed rare resources and dangers, creating new opportunities across the world.

  • Meteor shards refine into powerful crafting materials.
  • Crater zones spawn elemental creatures drawn to the impact site.
  • Large events are broadcast server-wide, driving competition and cooperation.

Weather System

Dynamic weather patterns such as rain, snow, and heat waves shape gameplay.

  • Severe storms reduce visibility and modify elemental resistances.
  • Certain creatures spawn only under specific weather conditions.
  • Players can harness weather with specialized equipment.

Economy System

Trade goods fluctuate in value based on supply and demand across regions.

  • Crafting materials gain bonuses when delivered to starving markets.
  • Caravans and trade routes can be raided or protected for profit.
  • Player-run towns set taxes that influence local prices.