Developer Summary

Core Concept

  • Ascension is a temporary divine elevation granted by the elemental gods.
  • Void = entropy reduction (stability, order, decay).
  • Radiance = entropy increase (chaos, volatility, disruption).
  • Neither is good nor evil; both are natural cosmic forces.
  • Ascension lasts 24 hours, with possible short extensions under certain conditions.
  • Only player-vs-player (PvP) kills contribute to gaining or maintaining Ascension.

Elemental Ascension (Divine Choosing)

  • Void Ascended Gain power by systematically killing players. Buffs (24h): +20% All Damage, Elemental Immunity. Penalty: –20% to all stats for 24h if killed before expiration. Cooldown: 3 real days.
  • Radiance Ascended Earned by being the top damage contributor against a Void Ascended player. Buffs (24h): +20% Damage Reduction, Elemental Immunity. Penalty: None.

Tribunal Ascension (Non-Elemental Choosing)

  • Void Tribunal Ascended Requirement: Reach a kill threshold (e.g., 100 player kills). Buff (24h): +20% Physical Damage.
  • Radiance Tribunal Ascended Requirement: Defeat a Void Tribunal Ascended in PvP. Buff (24h): +20% Damage Reduction.
  • Shared Ability Weapon Imbuement (10 min duration, choose any elemental effect).

Intelligent Damage Tracking

Radiance Ascension is awarded to the player who dealt the most damage to a Void Ascended during their entire 24-hour reign. If that player is offline, it goes to the next highest online contributor.

Buff Decay & Maintenance

  • After 12 hours, the flat attribute boost is removed.
  • The damage bonus or reduction decays by 2% per hour unless the Ascended continues to earn PvP kills.

Anti-Exploitation Safeguards

  • Players cannot farm alts or guildmates.
  • Godly Smite: Cheaters are stripped of status and receive a divine debuff.

Time Extensions

  • In the final 2 hours, players may slightly extend their reign through continued PvP kills (max 1-2 hours).

Player-Facing Lore Summary

The Way of Ascension

The elemental gods walk among us not in body, but in judgment. From time to time, they lift mortals above all others, granting them the mantle of Ascended.

Void Ascended

The Void is the force of stillness and decay, the hand that stills the storm. A Void Ascended is chosen through endless conquest, striking down foe after foe until their dominance is undeniable. In their time of power, their blows carry ruin, and no element can touch them. Yet the Void is heavy, and if they fall too soon, their strength becomes their curse.

Radiance Ascended

The Radiance is the spark of chaos, the surge of energy that breaks order apart. A Radiance Ascended is not chosen by one blow, but by the weight of their fury. When a Void Ascended falls, the gods look not at who struck last, but at who bore the greatest burden of battle. Radiance rises in the one who dealt the greatest harm, who turned the tide through chaos.

Tribunal Ascended

When the gods themselves are divided, they gather as a tribunal. From this court, another champion may rise. The Tribunal chooses mortals who embody the struggle between Void and Radiance. These Ascended may wield any element as a weapon for a brief time, but once chosen, they cannot change until the element fades.

The Fleeting Flame

Ascension lasts one full day, providing 24 hours of divine empowerment. Yet as the hours pass, even the greatest champions begin to wane. Unless they fight, their strength begins to fade. In their final hours, the Ascended may extend their reign through fresh conquest, but never forever. The gods always reclaim their gifts.

Divine Justice

The gods do not tolerate dishonor. Should a champion cheat their way to power by slaying allies or false foes, the gods will smite them instantly. Their glory ends in shame, and they bear a divine curse as a mark of their disgrace.