Attack Resolution
- Wind-up: Sets the intended direction (Left, Right, Up, Down). Cancelling here refunds 80% of the stamina cost.
- Release: Damage snapshot occurs. Formula:
MeleeDamage = floor(EffectiveStrength × (Blunt + DirectionalEdge) × ChargeMultiplier × SwingCompletion). - Follow-through: Momentum carries the combatant; movement inputs are dampened by 30% until recovery completes.